As seen on tv xkcd
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Aquí puedes leer este post en Español…
Yesterday a friend sent me a message through Facebook, he said:
“Dear uncle Frank…. I want your opinion….. wanna get me an iPad as a birthday gift…. so I’d like to know if it’s useful or is just for showing off!!!! hahaha. Really…. tell me ‘cos I’m willing to listen your advice!”
My choice was getting a 16Gb WiFi iPad, there’s no need to go for the 3G: my daily routine carries me from one WiFi spot to another; when I’m on the move my iPhone keeps me online, all the time, anywhere. So far, WiFi only with 16Gb is more than enough for me.
Well, this is my experience with the apparatus:
Uses:
Not using it for:
That’s it, the usage given to the iPad largely depends on my own lifestyle: at work, street or home; frequently it comes in somewhat long spans of time: where my attention is in only one task and I’m usually relaxed… This is opposed to my mobile state of scudding from one location to another: my mind is switching between many tasks at many levels, therefore the use of a comparable technology is made in small bursts.
“…the iPad is not a laptop. It’s not nearly as good for creating stuff. On the other hand, it’s infinitely more convenient for consuming it — books, music, video, photos, Web, e-mail and so on. For most people, manipulating these digital materials directly by touching them is a completely new experience — and a deeply satisfying one.” David Pogue, NYT
Satisfied with the Machina? … Me!? Indeed!
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You can read this post in English here
Ayer un amigo me envió un mensaje por Facebook, decía:
“Frank…. quiero tu opinión…. me voy a comprar un Ipad de regalo de cumpleaños…. quiero saber si son útiles o solo es para pavear!!!! jajaja. en serio…. dime que yo te hago caso!!!!” (pavear = presumir)
En mi caso, mi elección fue comprar el iPad 16Gb WiFi, no tengo necesidad del 3G: mi rutina diaria me lleva de una red WiFi a la otra y cuando estoy en movimiento mi iPhone me mantiene conectado, todo el tiempo, en cualquierparte. Hasta ahora, el de 16Gb / WiFi es más que suficiente para mi.
Bien, esta es mi experiencia con el aparato:
Usos que le he dado:
No lo uso para:
Eso es todo, el uso dado al dispositivo mayormente depende de mi propio estilo de vida: en el trabajo, calle o en casa; con frecuencia se da en lapsos de tiempo más o menos largos: cuando usualmente estoy relajado y mi atención está en una única tarea… En contraste a mi estado de continua movilidad: mi mente esta cambiando entre varias tareas en varios niveles, por ello el uso de una tecnología comparable es hecho en cortas ráfagas de tiempo.
“…el iPad no es un laptop. Ni siquiera es tan apropiado para crear contenido. En la otra mano, para consumir contenidos es infinitamente más conveniente – libros, música, vídeo, fotos, Web, e-mail y más. Para la mayoría de las personas manipular estos materiales digitales directamente con el tacto es una experiencia completamente nueva – una experiencia profundamente satisfactoria.” David Pogue, New York Times
Satisfecho con la Máquina? … Yo!? Por supuesto!
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At work: I build things that are coherent-and-make-sense most most most of the time. No less.
At play: sometimes I’m random and chaotic, that is not a rule (my desk is tidy 80% of the time), nor a law.
I believe that: !play != work
In human terms: negation of Play does not equate to Work, it also works the other way around: Working doesn’t equate to not having Fun.
Therefore, Work and Play do not exclude each other.
No play: no Fun; no Fun: not Happy; not Happy: no Life; no Life: no Work; no Martini: no Party, etc.
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Just a few weeks ago I bought a nice bluetooth sports headset. With newly born illusion there was hope to use it at the gym, as they seemed to be durable and sweat-resistant… but before the good times came: My-Oh-My! I couldn’t imagine that it would be so difficult to make the headset speak the eLove dialect with my iPhone, iMac, other mobile phones like my old Nokia, even with Windows (of any breed) it was a no-no-nope-no-perhaps-beg-no-beg!-Ok relation.
Such an “un-pretty” experience.
Later came to my mind that so-asked question: why things, mostly tech-related ones are so difficult for the average non-techie person? facts, answers and theories… there are many; but anyway, I couldn’t help to fantasize how could it be, if all of it where more “natural”, as natural as loud-speaking, as showing, as seeing, as speaking without voice.
After all we, humans, we are a living UI. We have our own protocols for understanding each other, we also have less universal protocols extensions that vary from one place/culture to another, but the very basic ones (hard-wired) are shared by all of us.
Going back to the other topic: how do we communicate with other beings? e.g. our pets? And what about non-living interactive things? Come on, I don’t mean zombies: I mean machines… again the techie-stuff.
Talking to machines is, nowadays, painful. Being our minds so undoubtedly flexible, it leaves much responsibility of a machine’s malfunction to us: makes it easy for a designer to leave most of the job of operating a machine to its operator; even figuring out what do the machine’s designer meant to tell us by placing a cryptic icon in an odd place… is our job, too! (not theirs? come on….)
Is that Ok? or not? perhaps neither, the key thing is that it depends on the context; In times of deep-tech-frustration, it drives me to believe that using a computer should be as difficult as talking to someone in the street, getting rid of that special techno-way, the secret-protocol, forgetting the complex-network what should be first put up to work before interacting with a computer.
Like talking to someone in the street; even then, there are levels of difficulty…
Networks should not exist, in the best case: I shouldn’t know that they exist; all communication should be occur via quantum-brainwaves
We shouldn’t know there are networks, the same consideration is also applicable to other current complex-bizarre technological invents. Why handle concepts of motherboards, memory chips, CDs / DVDs, USB, Firewire, WiFi or Bluetooth and all the yada yada yada?
Cables, all of them, must vanish. Yes, even the one feeding the power juice.
You know? I’d really like it to be like this:
Mornin’ iHAL (iHal is my brand new iMac 9000) … it answers: “hello Dave, I mean, Frank; this is my first day as your computer, anything you want me to do or learn?”
… [uneasy silence] I go on: iHal, these are the speakers and sub-woofer, you’re gonna use them for music and games but not for video; this is my mobile phone and my “land phone”; you’re gonna get power from this room and in case of failure you can try other rooms around for power, to learn about rooms please speak to the Flat, it is the living-place where we are now… get comfy with each other; Flat, this is iHal, He’s our new computer.
“Ok Dav… Frank, it’ll be done, anything else?”
…
Well… yes, you’re also going to connect to the internet through AT&T, please identify yourself with Flat’s address; Flat please transfer to iHal all my personal info, also other details about talking to the provider.
Mmmmm…. (after a brief moment)
Flat, lets change that, from now on you’ll keep the Main Password for yourself, it won’t be transferred to anyone unless I decide to change that. Flat, tell everyone to forget the Main Password now, even iHal.
iHal, I’d also like to use my mobile phone to carry all my music, it must not be played except from my mobile, no shares, except with Claudia; Flat, tell iHal who’s Claudia.
Also, this is my photo camera, please get all pictures after each photoshoot, leaving it anew. Do that now.
“Done, do you want to see the pictures now?”
Nah, tonight, remind me that.
“Great, count on it!”
iHal, please restrict access to all Google services, I don’t want them to go harvesting my data again, share safe information only…
etc.
No, I ain’t on drugs/booze. Things are going to become like this. And even more in the future there will be no box over the table: it will be anywhere, everywhere, He will be omnipresent.
We’ll be able to handle anywhere and at any given time our information, play games, share everything we want and restrict at our will… without the imposed decision of a silly service like Google’s Buzz or Facebook. He will be at our service in every device and we’ll not need Him to have any “processing power”… He will be in other place… and in every place.
That thing, how was it called? mmm… ah! Hardware! It will be forgotten. Considered a useless knowledge in the mind of mere mortals.
“Design is choice. (…) The principles [of design] should not be applied rigidly or in a peevish spirit; they are not logically or mathematically certain; and it is better to violate any principle than no place graceless or inelegant marks on paper.
Most principles of design should be greeted with some skepticism, for word authority can dominate our vision, and we may come to see only through the lenses of word authority rather than with our own eyes.
What is to be sought in designs for the display of information is the clear portrayal of complexity. Not the complication of the simple; rather the task of the designer is to give visual access to the subtle and the difficult – that is, the revelation of complex.“
Epilogue /
The Visual Display of Quantitative Information /
Edward R. Tufte
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Mom, look! a “Misc error” hatched while talking to a friend thru’ Skype!
But… darn! my call dropped, why?
Well, lets dial again…. another error? and another? again? I’m closing Skype and opening it again; AGAIN?, is it me? am I doing something wrong?
Darn…!!!! why can’t I continue happily talking to my friend!? How do I go around and prevent this? Was it my fault? My friend’s fault? perhaps Skype’s fault?
Why? why? why? is MSN Messenger better? Perhaps Google Talk?
Fable’s moral:
If you – as a system’s interaction designer – must notify the User of an event, be explicit and specific: what happened, why, maybe who’s “fault” and (specially) how to avoid/correct it. The void left by this kind of nonspecific notifications do more harm than good by maximizing sorrow and frustration; this may lead people to stop using your service and flee searching for decent satisfaction.
Oh, poor little Users in the hands of some nefarious designers..!
PS: I still use Skype, but I hate it.
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Recientemente me comentó un amigo que en la empresa donde trabaja estaban sorteando un iPad entre los empleados, el concurso consistía (a grandes rasgos) en crear equipos de 2 ó 3 personas, tomar una idea y presentarla de forma visualmente despampanante.
Estuve conversando con mi amigo un rato, vimos que grupos con roles muy parecidos no era lo mejor para conseguir el fin deseado: diseñar algo impactante y posiblemente ganar el iPad; en principio es lógico que para cumplir con la intención de hacer un buen trabajo era necesario tomar la estrategia de diversificar los equipos. A nivel de miembro de un equipo era buena opción asociarse con 1 ó 2 personas que no fuesen de su mismo perfil y que entre todos aporten puntos de vista y habilidades distintas. Por ejemplo: no agruparse sólo diseñadores o únicamente investigadores.
La conversación me dejo pensando que los equipos (y los integrantes como particulares) podían estar aplicando estrategias de supervivencia, cosa que me quedó dando vueltas en la cabeza… había escuchado algo del uso de este tipo de juegos y recordé el Equilibrio de Nash…
En general – y en este caso – el Equilibrio explica que se escoje de forma directa/indirecta/intuitiva con quien colaborar o competir, basados en parte por la permanencia de una buena idea/diseño como ganancia propia (iPad) y en otra medida como respuesta a las decisiones estratégicas de los otros compañeros de asociarse entre ellos, ya sea conformando equipos con perfiles medianamente distintos (o muy distintos) e incluso con la idea la de participar (individualmente y en equipo) en más del desarrollo de una idea.
Nash plantea que no es suficiente que como individuos/grupos tomemos decisiones que sean óptimas para alcanzar objetivos, es necesario que estas estrategias lleguen a complementar las de los demás y lograr un balance en el que todos ganen: la empresa y los grupos de empleados también (algunos con iPads y otros no)
Esto queda más claro con una escena de la película “A beautiful Mind” donde John Nash (Russel Crowe) explica de que las estrategias que estaban usando sus colegas para lanzarle los tejos a la chica más guapa en un bar no servirían y “se quedarían sin el chivo y sin el mecate”.
Esta claro que para poder obtener un portafolio de diseño variado es una buena idea convocar este concurso y tomar los proyectos bien presentados, y al mismo tiempo sería bueno observar entre todos las ideas para garantizar diversidad; es posible que las implementaciones de diseño sean similares para algunas ideas distintas (2 equipos utilizando blueprints) y también es posible que dos ideas muy similares escojan la misma forma de visualización por ser la más óptima (2 proyectos en el sector de servivios públicos de salud utilizando visualizaciones demasiado parecidas) lo que significa un esfuerzo no aprovechado al máximo. Sería menos fructífero ya que al final impera el objetivo de la variedad y riqueza del portafolio de la empresa y luego la de ganar un iPad.
Más sobre el Equilibrio de Nash:
http://es.wikipedia.org/wiki/Equilibrio_de_Nash
Más sobre John Forbes Nash:
http://callerealfm.wordpress.com/2008/09/25/john-nash-un-intelecto-enfermizo-superior/
Sobre “la ciencia de la motivación” en TED:
http://www.ted.com/talks/lang/eng/dan_pink_on_motivation.html